Game Description[]
Evil puppet Pigsaw has trapped poor Bart inside his very own school to force him to play his twisted game again. Help him find a way out before it's too late!
Characters[]
Protagonist: Bart Simpson
Kidnapper: Pigsaw
Villains: T-Rex, Bees, Scorpion King, Medusa, Samara, Michael Myers' clones (x3), Sideshow Bob.
Others/Helpers: Milhouse, Professor Frink (with his cat), Willie, Bumblebee Man, Principal Skinner, Monkey.
Mentioned/Cameo Characters: Pigface (perhaps), Agnes Skinner (photo).
Items[]
- Skateboard with wheels missing
- Hammer
- Mind explorer
- String
- Milhouse's glasses
- Hook
- Skateboard wheels
- Portable hole
- Jetpack
- Slingshot
- Bush
- Tinyish pill
- Trampoline
- Ladder
- Rake
- Donut
- Code paper
- Nail
- Handsaw
- Sewer cover
- Cell phone charger
- One dollar
- Balloon
- Banana -> banana peel
- A pair of protective glasses
- Mirror
- A pair of magnetic boots
- Medusa's statue
- Liana
- Brush
- Invisibility paint
Combinations[]
- Skateboard wheels + skate with wheels missing = skateboard with wheels
- Tinyish pill + slingshot = loaded slingshot
- Handsaw + rake = stick
- Stick + string + hook = fishing rod
- Burhs + invisibility paint = brush with paint
- Brush with paint + banana peel = invisible banana peel
Walkthrough[]
Meeting Pigsaw again[]
Bart is in the classroom, wondering how there is no student. He turns around when he hears Pigsaw on the TV. Bart remarks that he wants to play a game, right? Pigsaw congratulates Bart and comments that he is a smart kid. He explains that the Inka Games' team wanted to make a mini-adventure, and they picked Bart. The puppet said that he has to find a way out of his locked school and that he puts deadly traps in every room to make it more interesting. He ends with: «Escape or die! Make your choice!». Bart adds that they have to get out of here quickly.
Beginning the Game and meeting Milhouse[]
Bart opens the door to the other room and picks the hammer. He then talks to Milhouse, who doesn't have his glasses, to ask if he remembers he borrowed his skateboard wheels a long time ago. He answers he did and happens to bring them to him right now. Bart wants him to give them back, but Milhouse states that Bart should find his glasses so that he can give them to him. Bart comments that is blackmail though Milhouse would call it 'motivation'.
Meeting Professor Frink[]
In the right room, Bart asks Frink why the long face. Frink replies he is sad because his cat is missing. The last time he saw her was a couple of hours ago; she went out and hasn't come back yet. She is white with a pink ribbon and red lips. Bart tries to comfort him by saying he is sure she'll come back, making Professor Frink thank him for the support.
Meeting Willy[]
In the room downward, a string is here to grab, and Willy appears. Bart asks him if he knows the passcode of the door. Willy answers Pigsaw told him but forgot it. Bart said he is sure it must be written somewhere inside his mind. Willy stated it must be pretty hidden because he can't quite remember. Bart adds that there's possibly a way to get to it.
Returning Milhouse's glasses[]
If you go to the left room of Willy's room, you'll find glasses and a hook on the floor. You then return to Milhouse's room to give him back so that he can return Bart his wheels. The troublemaker then steals Milhouse's glasses when he tricks him.
Saving Professor Fink's cat[]
In the gym, Fink's cat is on a roof light. One nail is not completely inside the ramp, so, with the hammer, you nailed it. You then skate to the ramp to grab the cat.
Returning Professor Fink's cat[]
In Professor Fink's room, you return his cat to him. As a reward, he can take a portable hole, a jetpack, and a mind explorer.
Exploring inside Willy's mind[]
In Willy's room, you put the mind explorer for Bart to travel inside Willy's mind, though the latter told him to be careful. Inside his mind, you will find a slingshot, a bush, and a tinyish pill. To the right, there is a trampoline and a T-rex. When you return, you put the trampoline in the center to jump to catch a ladder. After the trampoline disappears, you use the ladder to grab a rake. You then place the ladder to the left and use the rake to have a donut.
Neutralizing T-rex[]
T-rex has a powerful scream, so you should find a way to neutralize him.
You put the bush to hide from T-rex before distracting him from the donut for him to turn around. You then launch the tinyish pill with the slingshot into his mouth.
You then grab a piece of paper. Bart thinks it was what they need, thus returning to the real world.
On the piece of paper, the numbers are too small, so you should use the pair of glasses to see well. After you know the numbers, you enter the code of the door.
In the other room, there are full of bees so you use a jetpack to cross and to avoid them stinging you. After you pass them, the jetpack runs out of gas and is no longer use. In the right, you grab a handsaw and a metal cover.
In the other room, there are full of bees, so you use a jetpack to cross and to avoid them stinging you. After you pass them, the jetpack runs out of gas and is no longer use. A nail is on the ground. In the right, you grab a handsaw and a metal cover. Bart asks if these balloons are free, but Bumblebee answers that they sell them, and they cost each one dollar.
In Principal Skinner's office, you grab his cellphone charger to trick him into giving you 1 dollar. After this, you give the dollar to Bumblebee Man so that he can give you a balloon.
To scare the bees, you pop the balloon with the nail. You can now have a banana.
In Medusa's room, to have the glasses without crossing the red line, you use the handsaw to separate the rake with the wooden handle to own a stick and fuse it with the string and the hook to create a fishing rod to get the glasses.
Stoning Medusa and Scorpion King[]
You have to trick Medusa with Scorpion King and make her have a taste of her own medicine.
You wear the glasses to not get stoned then call out to Medusa to follow you. You go to the right room so that Medusa stones Scorpion King while you grab the mirror. You then go back and place the mirror as Medusa stones herself.
You take a statue of Medusa and go to the other room where a liana, a pair of magnetic boots, and a brush are on the floor.
In the room forward, you use the liana to climb and use the magnetic boots to advance, then go down with the liana. You can move the lever to complete the floor.
Trapping Samara[]
To trap Samara, you need to make a strategy where she could not get out.
Put the portable hole near the screen and push the button to appear Samara. You cross the red line as Samara goes down. You put the metal cover to stuck her before the five seconds run out.
You play the mechanism and follow the rules until you are in the red case or you will explode. When you finish the game, the door opens.
Avoiding the clones of Michael Myers[]
To the right room, there are three Mike, and you should avoid them from seeing you. After you cross them, move the lever to make them disappear and open the gate.
Forward, you put the statue of Medusa on the red floor to open the gate. There is an invisible paint to take. To the right, a monkey is here. Put the banana on the x spot, so it eats it. You then take back the banana peel and paint it with the invisible paint. You place the monkey on the window to distract Sideshow Bob.
Defeating Sideshow Bob[]
You throw the invisible peel next to Bob, and Bart calls him for him to slip. Bart then feels dizzy and wake up. He realizes this was a bad dream and goes to the bathroom. Pigsaw appears in Bart's bed and asks the Inkagames fan if they also want to play a game.
Mistakes[]
When Medusa is defeated, Bart says "his" instead of "her".
Walkthrough author: Inkagamer
Trivia[]
- Between Bart Simpson Saw Games 1 and 2, there were some differences:
- In the first game, when Pigsaw explained his game to Bart, the windows were closed by metal walls, when in the second game, there's no windows or metal doors;
- When Bart opens the door and goes out of the classroom, we could see two different types of hallways. In the first game, the hallway was small and had lots of doors, having Santa's Little Helper. In the second game, the hallway was bigger but had no rooms, and Milhouse was standing without his glasses;
- The first game had several different types of rooms (The principal's office, the music room, the utility room). In the second game, there is one room with Professor Frink and his machine.
- In the first game, Bart had his signature skateboard, but in the second game, he had a different one without wheels.
- In the middle of the second game, the principal's office was where Principal Skinner was, whereas in the first game he didn't make an appearance.
- In the first game, it had villains like Itchy and Scratchy, his 'twin brother' Hugo, the three bullies (Dolph, Kearney, and Jimbo), Kang, and Sideshow Bob. In the second game however, there were 5-7 villains: T-Rex, Medusa, King Scorpion, Samara, and three clones of Michael Myers.
- At the end of the first game, Bart came back home and told Homer all about it. In the second game, it was just a dream and ended with him waking up in bed. After Bart gets up and goes away, Pigsaw reveals himself in Bart's bed.
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